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More enemies, a better CRT effect & more - Mais Inimigos, um efeito CRT melhor & mais
August 12, 2021
by
Felipe Bezerra
[EN-US] It's been a while since my last post, I know! I've been busy trying to manage the efforts needed for my university plus some minor issues and the game itself. Moreover, I preferred to spend my...
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Updates are scheduled / Atualizações estão por vir
May 09, 2021
by
Felipe Bezerra
[EN] I'm a little busy with the University for now. Sorry for not posting anything new in the past days. I intend to upload new updates and fixes in the coming weeks, as the deadline for submitting th...
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Alpha 3 - New patch / Alpha 3 -Nova versão de correção
April 26, 2021
by
Felipe Bezerra
1
[EN] Testing solutions for some of the battle issues reported in the Alpha Build Version 3. [PT-BR] Tetando soluções para alguns erros em batalhas, encontrados na Versão 3 da Build Alpha...
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First Patch for the Build v3 - Primeiro patch para a Build v3
April 17, 2021
by
Felipe Bezerra
[EN] Testing a solution to address enemies rendering problems in battles [PT] Testando uma solução para resolver os problemas de desenho dos inimigos nas batalhas...
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Tech Demo, Version 3 - Versão 3
April 16, 2021
by
Felipe Bezerra
[EN] Hey there! After a long road and major issues that are common ground for a programmer's life, I've been able to finish (I believe so) the version 3 of Rythenia tech demo! The current User Interfa...
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Testing additions from the received feedback
March 03, 2021
by
Felipe Bezerra
1
[English] Hey there! Since the launch of the first tech demo, I've been receiving really nice and important feedback. I'm currently testing some of them in a incremental version of the alpha demo. Som...
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Test version available, feedbacks are most appreciated
February 22, 2021
by
Felipe Bezerra
For the alpha testers that talked to me here are the builds :) feel free to list here the bugs and other issues. Para os alfa testers que falaram comigo, eis as builds :) Sintam-se à vontade para lis...
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Alpha version ready for playtests
February 21, 2021
by
Felipe Bezerra
1
ENGLISH Hello there! After some weeks of development, I managed to implement the Pause, Shop and Inventory Menus alongside new game design ideas. I’ve changed some inputs for the keyboard and gamepa...
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First steps beyond a mere prototype
January 20, 2021
by
Felipe Bezerra
Hello there! I’m Felipe, an indie solo developer currently based in Ceará, Brazil. I’m happy to announce Rythenia, a 2D vintage role-playing game. As part of an under graduation project, I’ve d...
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